Mirror of Oaths
Trap Normal

Mirror of Oaths

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When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 7, 2026
54± 5/ 100
Power Score
Intrinsic 56
Deck 53

Mirror of Oaths — Power Evaluation

Final Score: 54 ± 5 · Confidence: Medium

  • Intrinsic: 56 · Deck: 53 · Meta: provisional
  • Primary role: Board breaker / Going-second

Why it scores here

Mirror of Oaths scores as a situational removal trap with defensive potential against Main Deck Special Summon-heavy matchups. The card's strength lies in destroying opponent threats while generating a card draw; however, this is conditional on a specific summon type, which significantly narrows application. Its clean deckbuilding profile and presence across 7 distinct archetypes demonstrate solid accessibility, but the lack of combo evidence and the narrow trigger condition restrict its overall power ceiling to defensive utility.

Axis scores

Axis Score Evidence
Accessibility 65 Present in 12 decks across 7 distinct archetypes averaging 1.75 copies, but requires specific opponent action to activate, limiting availability (verified).
Combo & Conversion 15 Zero combo appearances supplied, and reactive trap nature prevents self-generated board extension (verified).
Resource Economy 50 Conditional +1 card advantage on successful destruction of opponent's Main Deck Special Summon, neutral in matchups where this trigger is infrequent (inferred).
Effect & Interaction 60 Destroys opponent's Special Summoned monsters as hard removal, but limited to Main Deck summons only, reducing flexibility against Extra Deck-focused strategies (verified).
Material Utility 0 Trap cards cannot be used as material unless specified in text, and Mirror of Oaths carries no such clause (verified).
Resilience & Flexibility 55 Survives trap-heavy decks and can sit set across multiple turns, but vulnerable to spell/trap removal before opponent's Special Summon (inferred).
Deck-Building Efficiency 75 Clean inclusion at 2 copies in 75% of sampled decks with no garnet or brick risk, splashable into control/trap strategies (observed).

Calculation

Weight profile: Board breaker / Going-second primary role. Intrinsic ≈ 56, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hard removal against opponent's Main Deck Special Summons
  • Card draw effect provides conditional resource recovery
  • Clean deckbuilding with no garnet or brick risk
  • Splashable across control and trap-heavy archetypes

Weaknesses

  • Conditional trigger limits activation frequency to Main Deck summons only
  • No offensive combo value or board extension capability
  • Vulnerable to spell/trap removal before activation
  • Inactive against Extra Deck-centric strategies

Counters / choke points

  • Spell/Trap destruction before opponent's Special Summon nullifies the effect
  • Opponent avoidance or low reliance on Main Deck Special Summons reduces trigger frequency
  • Early game draw prevents setting trap in opening turns

Best use

Defensive removal / Going-second board breaker. Decks: Eldlich, Blackwings, Control, Trap-heavy. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text triggers when opponent Special Summons monster(s) from Main Deck, destroys them, and draws 1 card; Present in 12 decks across 7 distinct archetypes (Eldlich, Blackwings, Vampires, Hole, P.U.N.K., Horus, Generic); Runs 2 copies in 75% of sampled decks (9 of 12); Trap cards cannot be used as material unless specified in card text
  • Observed: Co-appears with Bottomless Trap Hole 66.7% of the time (8/12 decks); Co-appears with Ash Blossom & Joyous Spring 66.7% of the time (8/12 decks); Runs primarily in maindeck (12/12 decks) with zero side-deck inclusions
  • Inferred: Reactive trap nature provides no combo conversion or board extension potential; Narrow trigger condition (Main Deck Special Summons only) limits effect flexibility versus broader removal effects; Conditional card draw (on successful destruction) prevents reliable resource advantage; Splashable into diverse control and trap strategies due to clean deck-building cost
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion percentage inferred from deck sample only only 12 decks sampled; broader inclusion data would clarify meta relevance versus niche tech status











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